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Showing posts with the label section 2

Winter 2025 Developer Update

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Well, it's been quite a while, hasn't it! In our long silence, we've been cooking up something special for you... Section 2 has been RELEASED! That's right! Section 2 has been released! And with it, there comes many new things for you to play! Check out the game right now on itch.io , Gamejolt or on Newgrounds ! With this new update, we've brought you not only the amazing content in Section 2, but also new tweaks to Section 1!  Thank you to everyone who provided feedback! If you would like to share feedback or a bug fix of your own, please go to our official feedback submission page!  This will be the best way to send feedback! We really will appreciate it if you take the time to submit something! What's New? Updates to Section 1 Additional dialogue! New graphics! Tweaked battles Section 2! Battle several new enemies 4 new bosses! New cave sections! New music by Yajur! ...and so much more! Overall Progress Look at that! Two sections are done and dusted! We have...

Spring 2025 Developer Update

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 Welcome to Spring! It really has been a while since we have made one of these developer updates! We've been hard at work on Peccaviens section 2! Let us take a look around at what we have been working on! Battle System So, the battle system has been getting some work done! Here is a side by side comparison of the bullet board of the old version and the new version. As you can see, we now have a new and improved battle timer! Instead of just the remaining time, you can now see a progress bar. This makes it easier to see how much time you have left. The battle system also has been going through some more changes. The hitboxes for all attacks have now been made to be the same size as their sprite. Now, instead of taking damage by just being next to the attack, you will take damage when you intersect with the attack. Enemies on the bullet board also have a white outline, but this is currently experimental, and we will continue to experiment with this. We have also been experimenting w...